Scarf
Your objective is to get Scarf, the main character, through the level, avoiding the cameras, spikes and deadly poison and collectiong five gold ingots that are spread throughout the map.
Move around with arrow keys.
Press X to restart.
Hold C to show map.
You can grap to a wall and jump to make a walljump.
You can jump against the ceiling and hold the jump-button to hang from the ceiling.
You can move while hanging.
I recommend listening to the mission impossible soundtrack while playing.
Warning: This game is extremly hard.
Status | Released |
Platforms | HTML5 |
Rating | Rated 4.0 out of 5 stars (2 total ratings) |
Author | Nizart |
Genre | Platformer |
Made with | PICO-8 |
Tags | 2D, hard, PICO-8, Pixel Art, Singleplayer |
Comments
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i have a few issues
1. you should be able to jump while falling
2. sometimes there are impossible leaps
3. no music
over all a good game but to hard
1. You mean a double jump? No, that would make level creation to hard.
2. I guarantee you, I can do every jump in this game.
3. I am very bad at music and I like listening to my music while playing, I suggest the mission impossible soundtrack.
Yes, it's hard. That's what it is supposed to be.
1.
Trick one: as I said, making jumps not like I made them would mess up my levels because they are only possible with this exact jump height.
Trick two: implemented. you can jump a bit late
Trick three: also implemented. there are some acceleration and deceleration.
Trick four: as I said... no variations of the jump height.
Trick five:
A. I am doing that.
B. I don't use unity.
C. The world doesn't. I made my game to code, not to have a game. BUT... it turned out pretty fun and I love the stealth feeling it has (and that's why I am currently making the second part)
2. not my problem, I said it's hard. there are people who beat it without any help from my side.
3. the problem is making music with pico-8.
ok the point is you're game is to hard for pretty much everyone
yes
I beat it
nice!
Very hard but very nice!!!
Missing some sound effects though ... :-)