Trick one: as I said, making jumps not like I made them would mess up my levels because they are only possible with this exact jump height.
Trick two: implemented. you can jump a bit late
Trick three: also implemented. there are some acceleration and deceleration.
Trick four: as I said... no variations of the jump height.
Trick five:
A. I am doing that.
B. I don't use unity.
C. The world doesn't. I made my game to code, not to have a game. BUT... it turned out pretty fun and I love the stealth feeling it has (and that's why I am currently making the second part)
2. not my problem, I said it's hard. there are people who beat it without any help from my side.
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i have a few issues
1. you should be able to jump while falling
2. sometimes there are impossible leaps
3. no music
over all a good game but to hard
1. You mean a double jump? No, that would make level creation to hard.
2. I guarantee you, I can do every jump in this game.
3. I am very bad at music and I like listening to my music while playing, I suggest the mission impossible soundtrack.
Yes, it's hard. That's what it is supposed to be.
1.
Trick one: as I said, making jumps not like I made them would mess up my levels because they are only possible with this exact jump height.
Trick two: implemented. you can jump a bit late
Trick three: also implemented. there are some acceleration and deceleration.
Trick four: as I said... no variations of the jump height.
Trick five:
A. I am doing that.
B. I don't use unity.
C. The world doesn't. I made my game to code, not to have a game. BUT... it turned out pretty fun and I love the stealth feeling it has (and that's why I am currently making the second part)
2. not my problem, I said it's hard. there are people who beat it without any help from my side.
3. the problem is making music with pico-8.
ok the point is you're game is to hard for pretty much everyone
yes
I beat it
nice!
Very hard but very nice!!!
Missing some sound effects though ... :-)